/* * Authors: * Dmitriy Gerasimov <naeper@demlabs.net> * Cellframe https://cellframe.net * DeM Labs Inc. https://demlabs.net * Copyright (c) 2017-2019 * All rights reserved. This file is part of CellFrame SDK the open source project CellFrame SDK is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CellFrame SDK is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with any CellFrame SDK based project. If not, see <http://www.gnu.org/licenses/>. */ #include "DapUIAnimationScreen.h" /** * @brief Overloaded constructor. * @param a_parent Parent. * @param a_sw Application window stack. */ DapUIAnimationScreen::DapUIAnimationScreen(QObject *parent, QStackedWidget *a_sw) :DapUIAnimationScreenAbstract(parent, a_sw) { create<Ui_AnimationChangingScreen>(); } /** * @brief Form initialization. * @param a_w Window GUI widget. * @param a_rotation Device display orientation. */ void DapUIAnimationScreen::initUi(QWidget *a_w, DapUiScreen::ScreenRotation a_rotation) { Q_UNUSED(a_rotation); // Initializing pointers to window widgets initChangedScreen(a_w); }